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How to us the bronze relic rewards in monster legends
How to us the bronze relic rewards in monster legends










how to us the bronze relic rewards in monster legends

When the wearer dies, it deals 150-2,280 points of physical damage to a random enemy. 2 usesĪfter hitting, if the target is burning, it deals 90-1,370 points of fire damage to the affected enemy.Īfter hitting, if the target has nightmares, it deals 90-1,370 points of dark damage to the affected enemy.Īfter hitting, if the target is bleeding, 12-36 points of stamina is removed from the affected enemy. When the turn ends, if any enemy is bleeding deals 7,200-30,740 points of metal damage to targets and heals all allies by 14,400-68,296 points. When the turn starts, gives an armor with 32,500-169,006 points to the wearer. 2 usesĪfter being damage by a skill, deals 4,500-19,212 points of water damage to all enemies. When the turn starts, gives an armor with 12,000-62,404 points to all allies. When the turn starts, if wearer's life is above 50%, increases wearer's strength by 1,400-10,444 points (2 turns). When the turn starts, if wearer's life is above 50%, increases wearer's strength by 1,440-5,040 points (1 turn).Īt the start of the battle, gives an armor with 15,000-78,005 points to all allies. When the turn starts, gives armor with 15,325-52,235 points to wearer. When the turn starts, if any ally is under a control status effect, gives armor with 9,195-31,340 points to targets.Īfter being hit, if wearer's life is below 75%, removes 45-300 points of stamina from attacker and gives armor with 15,325-52,235 points to wearer. When the turn starts, if any ally's life is below 25%, heals targets by 9,065-23,510 points.Īt the start of the battle, all allies gain 9,195-31,340 points of armor.Īfter being hit, gives armor with 15,325-52,235 points and deals 5,725-20,545 points of earth damage to attacker. When the turn starts, if any ally's life is below 50%, its maximum life is increased by 9,135-29,300 points for 1 turn. When the turn starts, if any ally's life is below 75%, it gains 5,790-18,360 points of armor. When the turn starts, if any ally is possessed, it gains 2,260-11,540 points of armor. When the turn starts, if any ally is frozen, it gains 2,260-11,540 points of armor. When the turn starts, if any ally is stunned, it gains 2,260-11,540 points of armor.

how to us the bronze relic rewards in monster legends

When the turn starts, if any ally is possessed, 350-10,480 points of armor is given to a random ally. When the turn starts, if any ally is frozen, 350-10,480 points of armor is given to a random ally. When the turn starts, if any ally is stunned, 350-10,480 points of armor is given to a random ally. When the turn starts, if any ally's life is below 25%, it gains 210-6,290 points of armor. When the wearer dies, 350-10,480 points of armor is given to a random ally. They can only be equipped in the slots of their own category.












How to us the bronze relic rewards in monster legends