

When the wearer dies, it deals 150-2,280 points of physical damage to a random enemy. 2 usesĪfter hitting, if the target is burning, it deals 90-1,370 points of fire damage to the affected enemy.Īfter hitting, if the target has nightmares, it deals 90-1,370 points of dark damage to the affected enemy.Īfter hitting, if the target is bleeding, 12-36 points of stamina is removed from the affected enemy. When the turn ends, if any enemy is bleeding deals 7,200-30,740 points of metal damage to targets and heals all allies by 14,400-68,296 points. When the turn starts, gives an armor with 32,500-169,006 points to the wearer. 2 usesĪfter being damage by a skill, deals 4,500-19,212 points of water damage to all enemies. When the turn starts, gives an armor with 12,000-62,404 points to all allies. When the turn starts, if wearer's life is above 50%, increases wearer's strength by 1,400-10,444 points (2 turns). When the turn starts, if wearer's life is above 50%, increases wearer's strength by 1,440-5,040 points (1 turn).Īt the start of the battle, gives an armor with 15,000-78,005 points to all allies. When the turn starts, gives armor with 15,325-52,235 points to wearer. When the turn starts, if any ally is under a control status effect, gives armor with 9,195-31,340 points to targets.Īfter being hit, if wearer's life is below 75%, removes 45-300 points of stamina from attacker and gives armor with 15,325-52,235 points to wearer. When the turn starts, if any ally's life is below 25%, heals targets by 9,065-23,510 points.Īt the start of the battle, all allies gain 9,195-31,340 points of armor.Īfter being hit, gives armor with 15,325-52,235 points and deals 5,725-20,545 points of earth damage to attacker. When the turn starts, if any ally's life is below 50%, its maximum life is increased by 9,135-29,300 points for 1 turn. When the turn starts, if any ally's life is below 75%, it gains 5,790-18,360 points of armor. When the turn starts, if any ally is possessed, it gains 2,260-11,540 points of armor. When the turn starts, if any ally is frozen, it gains 2,260-11,540 points of armor. When the turn starts, if any ally is stunned, it gains 2,260-11,540 points of armor.

When the turn starts, if any ally is possessed, 350-10,480 points of armor is given to a random ally. When the turn starts, if any ally is frozen, 350-10,480 points of armor is given to a random ally. When the turn starts, if any ally is stunned, 350-10,480 points of armor is given to a random ally. When the turn starts, if any ally's life is below 25%, it gains 210-6,290 points of armor. When the wearer dies, 350-10,480 points of armor is given to a random ally. They can only be equipped in the slots of their own category.
